YOUR PLANET COOLKEE GUIDE

Your planet.
Your rules.

From your first house to custom marbles. Discover what buildings unlock, how production works and how you fund visitor rewards.

On this page

First, unlock the portal

60first campaign levels
14player rank
5 000coins to create
  1. 01

    Finish the first three planets

    Complete the first 60 campaign levels to unlock the portal, planetary systems and other players’ worlds.

  2. 02

    Reach player rank 14

    Creating your own planet also requires the player rank. This is a different counter from your current campaign level.

  3. 03

    Create your world

    Open the portal, choose planet creation, enter a name and confirm the cost. You start with a tier-1 house and manage construction from your planet view.

From a page to a building

Blueprint page
FOUR DIFFERENT PIECES

A complete set unlocks the design

Collect fragments numbered 1, 2, 3 and 4. Four copies of the same fragment do not complete the set. Look for missing pieces on the player market.

  1. 01

    Open “Construction and plans”

    Choose a building. Its card shows fragments, blueprint availability and whether the building is placed or stored.

  2. 02

    Choose a free plot

    Once the design is unlocked, choose “Build” and select a place on the planet. The house has its fixed plot; other buildings use separate plots.

  3. 03

    Confirm construction

    Check the cost and time in the confirmation. An owned blueprint coupon can cover the design cost; builders still charge for their work. The team handles one construction or upgrade at a time.

  4. 04

    Use the finished building

    When construction finishes, the building reaches its target tier. Tap it to open production, upgrading, movement or other available features.

House, buildings and stars

The house has five tiers and ordinary buildings have three. Upgrading requires coins, the required player rank and progression conditions.

House upgrade requirements
Target house tierStarsCompleted buildings
22402
33204
44206
55208
II

Building tier 2

280 stars and a house of at least tier 2.

III

Building tier 3

420 stars and a house of at least tier 3.

What does each building do?

A building can affect visit rules, unlock obstacles and produce items. Explore these three roles separately.

Production that keeps working

Collect your items

Finished products wait in the building. Open “Production” to collect them into your backpack. Make room first if the backpack is full.

Higher tiers help

Tiers 1, 2 and 3 store 1, 2 and 3 completed items respectively. Production cycles take 100%, 80% and 65% of the base time.

The glass workshop is different

The glass workshop creates marble appearances. It is not an ordinary producer that periodically grants an item.

A full store does not accumulate an unlimited stock. Production pauses during upgrades. Collect regularly to make use of the available capacity.

Shape the challenge for visitors

  1. 01

    Open “Rules”

    Placing a building does not automatically select all of its hazards. Choose the mechanics visitors will face.

  2. 02

    Choose one hazard system

    Choose modern obstacles or classic hazards. The two systems cannot be combined; available helpers can accompany either.

  3. 03

    Stay within the house budget

    Modern obstacles: up to three types, unlocked by the matching building tiers. Each uses budget points, and the game allows only compatible sets. Classic hazards: up to two; helpers: up to three.

School I / II / III

Locker → pencil case → lesson plan

The reward fund: where do coins come from?

The fund secures visitor rewards. Some coins may be reserved for ongoing attempts, leaving only the unreserved amount available to withdraw.

Explore the effect of house tier

Visitor entry20
Gross reward28
Visitor net win8
Fund reserve10
Moves30
Obstacle budget2

Amounts are in-game coins. The gross reward includes the entry fee; it is not an extra amount on top.

The visitor wins

The visitor receives the displayed gross prize. The owner funds the difference from the reserved portion of the fund.

The visitor does not complete the challenge

The owner receives the entry minus the system fee. This is not guaranteed income; it depends on visits and their outcomes.

Create your own glass

The glass workshop changes marble appearance

Build the workshop, choose a slot in your planet palette and unlock a recipe with the displayed materials and coins. Once unlocked, a recipe can be reapplied without paying the unlock cost again.

  1. 01

    Tier I: ribbon

    Your first colours and the basic pattern.

  2. 02

    Tier II: more inner patterns

    Wave, orbits, spiral and petals.

  3. 03

    Tier III: cosmic patterns

    Constellation, comet and zigzag. Two-colour variants combine recipes with the same pattern.

Materials come from sources including production and discoveries. This customises marbles on your planet; it is not a one-use campaign superpower.

Make the place your own

Move or pack

Tap an object and use its menu. Storage helps you rearrange the planet without buying the same building again.

Decorate separately

Decorations have separate positions; up to 40 fit on a planet. Leave space between objects.

Test it as a player

Play a practice run and see whether the obstacles and helpers make an enjoyable challenge. A beautiful world should play well too.

Brush up on your moves

Read the gameplay guide