
Level goals
The panel above the board lists the requirements: points, colours, obstacles or items to uncover. Complete all the displayed goals.
Learn to slide marbles, use powers and discover new challenges — from your first level to weekly Marathons.
Look for at least three marbles of the same colour next to each other in the central main row. That is where ordinary matches form. Marbles above and below it are your reserve.
Drag a column up or down to bring the colour you need to the middle. You are not simply swapping two neighbouring marbles.
Drag the middle row left or right to change its arrangement. The other horizontal rows do not move this way.
A match collects marbles and the reserve refills the middle. Keep an eye on the next delivery too.

The panel above the board lists the requirements: points, colours, obstacles or items to uncover. Complete all the displayed goals.

Campaign levels can limit moves or time. In timed modes, deliveries follow the clock independently of your gestures.

Uncover pages on the board and collect fragments. They unlock buildings on your own planet.
XP is experience. Its total raises your player rank, expands your backpack and unlocks more features. Purchases and construction do not spend XP.
Builds player rank and feature access.
Rate a level and meet upgrade requirements.
The board result, a level goal or a ranking score.
Currency for purchases, construction and the planet fund.
That is 80 XP for first completion plus 20 XP per star. The game uses your best result for a level: improving from 1 to 3 stars adds 40 XP, while repeating the same result does not grant the full award again.
Trading also requires a connected account.
Progressive access to three race types.
You also need the first 60 levels and 5,000 coins.
Each design has a rank requirement. Upgrades can also require stars, house tiers and completed buildings.
Choose a power below the board and select a target if needed. Its effect plays first, followed by destruction and points. The board pauses briefly for that sequence.

Hits the selected cell. An obstacle may lose one layer rather than disappear at once.

Hits a cross extending up to two cells in each direction.

Sweeps across the entire central main row.

Covers up to a 7 × 7 square around the target, clipped to the active board.

Rearranges eligible marbles. Anchored cells keep their restrictions.
Before a level, you can choose up to three special marbles where the mode allows it. They activate on the board, including when hit by another power, and can trigger a chain of effects.

Acts as a wild colour in a match. When activated, it collects its assigned colour.

Hits up to five other occupied cells.

Recolour their row or column. The horizontal painter is especially useful in the main row.
Watch the colours, latches, directions and counters on the obstacle itself. Its appearance changes when hit, showing what is left to do.

Collect the displayed color to open the locker.
On your planet: School · tier 1
Hit the left and right clasps. Open clasps stay open.
On your planet: School · tier 2
Match groups in the displayed color order. Other colors do not reset progress.
On your planet: School · tier 3
Match beside the brambles to prune them. Untouched bushes spread every two moves.
On your planet: Greenhouse · tier 1
Slide the acorn into the marked nest on the main row.
On your planet: Greenhouse · tier 2
Hit a mushroom to trigger the linked mushrooms and clear obstacles at the end of the chain.
On your planet: Greenhouse · tier 3
Match beside an open shell. A power opens a closed shell for the next move.
On your planet: Water tower · tier 1
Hit each marked foundation twice to topple the whole castle.
On your planet: Water tower · tier 2
Two hits beside the crab release its marble. The crab moves every two turns.
On your planet: Water tower · tier 3
Hit the switch to open one gate and close the other.
On your planet: Magnet tower · tier 1A nearby match of four or more marbles, or a power, breaks the armor.
On your planet: Magnet tower · tier 2
Aim at the glowing core. One hit there breaks the whole block.
On your planet: Magnet tower · tier 3
The mirror turns beams through a right angle. Two nearby matches shatter it.
On your planet: Ice house · tier 1
Moving the snowball adds a layer, up to three. Match beside it to break the layers.
On your planet: Ice house · tier 2
Three nearby hits release a wave that melts one ice layer around the spring.
On your planet: Ice house · tier 3
Hit the valve three times to stop the lava. Its next step is marked.
On your planet: Volcano · tier 1
Hit the glowing side first, then the newly exposed opposite edge.
On your planet: Volcano · tier 2
Heat the anvil with a power, then match beside it within two moves.
On your planet: Volcano · tier 3
Match beside it. Collecting its favorite color elsewhere restores one layer.
On your planet: Clock tower · tier 1
Collect nine marbles in nearby matches. The full balloon pops and hits its surroundings.
On your planet: Clock tower · tier 2
The floss absorbs the first beam and disappears. A nearby match also removes it.
On your planet: Clock tower · tier 3
Match the displayed colors right beside the container, in any order.
On your planet: Lighthouse · tier 1
Three hits on the anchor free all linked marbles.
On your planet: Lighthouse · tier 2
Three nearby matches fill the chamber and open the passage.
On your planet: Lighthouse · tier 3
Two hits wind up the robot. It then follows the marked path, breaking obstacles.
On your planet: Workshop · tier 1
Smaller dolls are hidden inside. Match beside each one to clear the whole set.
On your planet: Workshop · tier 2
Hit the marked end to topple the chain.
On your planet: Workshop · tier 3
Hit the generator outside the shield three times to open all linked spaces.
On your planet: Observatory · tier 1
Hit it with one color, then a different color. Rainbow works for the second hit.
On your planet: Observatory · tier 2
Landing is marked two moves ahead. A power intercepts the meteor; after landing, two nearby hits break it.
On your planet: Observatory · tier 3Complete a planet’s 20 levels to unlock its Marathon. There is no move limit: survive and score until the board fills.

Marbles arrive faster over time. Your move does not add a separate delivery. Use “Add” to call the next marble sooner.

Start with 5 columns. A sixth appears at 50,000 points and a seventh at 100,000. More colours join after 10 and 15 minutes.

Each planet has its own table. Your best verified score of the week counts. The top three places receive coins.
300
180
120The week ends on Monday at 00:00 UTC. Later planets have higher prizes. Finishing an individual run does not grant a separate coin payout.

Visit the daily activities. Available rewards and the countdown to the next attempt are shown in the game.

Stop the indicated symbol under the pointer. An attempt uses an earned token, and the reward is shown before you begin.

One attempt per day without losing a life. The game shows the conditions and reward before entry.
Chests can contain coins, powers, marbles or other bonuses. Timed bonuses have their own countdown and usage rules; read the label before activation.
Connect an account in your profile for social features and progress transfer. When using several devices, check the offline-life allocation in settings.
Campaign and Marathon save locally and sync when the connection returns. A new offline campaign attempt does not consume purchased tools or prepared marbles.
A gameplay reset starts over, including planet development. Account deletion removes the account and associated data as described in the documents.